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楼主: pinkme005

采用内核的DRM+AGPGART和MESA打不开3D?

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 楼主| 发表于 2007-3-5 22:40:48 | 显示全部楼层

:~$ LIBGL_DEBUG=verbose glxinfo name of display: :0.0 display: :0 screen: 0 d

:~$ LIBGL_DEBUG=verbose glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: No
server glx vendor string: Brian Paul
server glx version string: 1.4 Mesa 6.5.2
server glx extensions:
    GLX_MESA_copy_sub_buffer, GLX_MESA_pixmap_colormap,
    GLX_MESA_release_buffers, GLX_ARB_get_proc_address, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer
client glx vendor string: Brian Paul
client glx version string: 1.4 Mesa 6.5.2
client glx extensions:
    GLX_MESA_copy_sub_buffer, GLX_MESA_pixmap_colormap,
    GLX_MESA_release_buffers, GLX_ARB_get_proc_address, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer
GLX extensions:
    GLX_MESA_copy_sub_buffer, GLX_MESA_pixmap_colormap,
    GLX_MESA_release_buffers, GLX_ARB_get_proc_address, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer
OpenGL vendor string: Brian Paul
OpenGL renderer string: Mesa X11
OpenGL version string: 1.5 Mesa 6.5.2
OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program,
    GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging,
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_  GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow,
    GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
    GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_convolution,
    GL_EXT_copy_texture, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements,
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_fog_coord,
    GL_EXT_gpu_program_parameters, GL_EXT_histogram, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
    GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
    GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
    GL_EXT_secondary_color, GL_EXT_separate_specular_color,
    GL_EXT_shadow_funcs, GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap,
    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
    GL_EXT_timer_query, GL_EXT_vertex_array, GL_APPLE_packed_pixels,
    GL_APPLE_vertex_array_object, GL_ATI_blend_equation_separate,
    GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
    GL_ATI_fragment_shader, GL_IBM_multimode_draw_arrays,
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
    GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_program_debug,
    GL_MESA_resize_buffers, GL_MESA_ycbcr_texture, GL_MESA_window_pos,
    GL_NV_blend_square, GL_NV_fragment_program, GL_NV_light_max_exponent,
    GL_NV_point_sprite, GL_NV_texture_rectangle, GL_NV_texgen_reflection,
    GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_OES_read_format,
    GL_SGI_color_matrix, GL_SGI_color_table, GL_SGI_texture_color_table,
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
    GL_SGIX_shadow, GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays
glu version: 1.3
ARB_point_sprite,
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16  0  0 0 None
0x24 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16 16  0 0 None
0x25 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16 16  0 0 None
0x26 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16 16  0 0 None
0x27 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16 16  0 0 None
0x28 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16 16  0 0 None
0x29 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16 16  0 0 None
0x2a 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16 16  0 0 None
:~$

不过我比较怀疑没有使用正确有i810_dri.so,因为我在编译mesa-lib的时候居然不按安装说明生成相应的i810_dri.so,我就一直奇怪,明明有dri/i810,并且里面的Makefile也说了LIB_XX=i810_dri.so,怎么编译成功后就生成一些libG*的东西咧。。。费解
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 楼主| 发表于 2007-3-6 13:50:57 | 显示全部楼层
顶起来,你们是怎么用MESA+DRM实现DRI的?
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 楼主| 发表于 2007-3-6 19:23:48 | 显示全部楼层
今天用DRI上面的驱动似了一下,好像要生成一个i810.ko再嵌入内核,但是连这个i810.ko也生不成,错了一片,K《《《
个人以为,现用的内核已经用 i915.ko实现了内核的DRM,就应该实现全部的DRI了,怎么只有xorg实现了dri,但GLXINFO还是不认?
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 楼主| 发表于 2007-3-7 08:45:46 | 显示全部楼层
终于搞定了。。。。用旧版的MESA就好了
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